She can also use her boosters to knock snipers off of their platforms and into the chaos below. D.Va is good on some of these maps, as she can shut down a Bastion's stream of bullets using Defence Matrix on the initial push, allowing your team to get a foothold and take down the key members of the team. Tanks with more of an offensive stance, like D.va or Roadhog, are good here as they can push the enemy back from their initial setup, and take out a few of the weaker heroes whilst they are at it. Heroes like Torbjörn and Bastion are of limited use, so teams will tend to end up playing with two offence and one defence hero. On offence, the story is similar to that of in the Escort mode. Defenders must try and prevent the enemy from taking the point, and if one person on defence stands in the area while it is being captured, the process is halted. Having more players in the point makes it capture much faster. In the event that the first point is taken, the game timer will be increased, and a second point that must be taken will open up. The task of those on attack is to push onto and capture a set area before time runs out. This game mode is based around a series of control points, and once more teams are split into both offence and defence. You can also make better use other supports, such as Symmetra or Zenyatta, though Mercy will, as always, be extremely effective. Heroes like Mei are also effective here, as she has the ability to slow down and stop heroes in their tracks, and shut off pathways that would've been of benefit to the enemy. Switching over to defence, a much more common setup would be to have one offence hero with two defensive, as characters like Bastion or Torbjörn are much easier to use to that affect, as you will have many opportunities to set up and mow the enemy down. However, coupled with a tank who can block damage, like Reinhardt, and a healer like Mercy, it is possible to set up on the payload itself, and move through the map wreaking havoc on the enemy's defence. Heroes like Torbjörn or Bastion are limited in their attack effectiveness in this game mode, as the objective is constantly moving forward. Offensively, a standard setup would be to have two offensive heroes coupled with two tanks, a support, and one defensive hero who would be effective from a distance, like Widowmaker or Hanzo. Naturally, a good team balance is required from both sides if they're after maximum effectiveness. There are a number of checkpoints that the payload must pass through, which increases the game timer and moves the spawn points for both teams. Despite this, one person on defence is enough to stop the payload from moving, and if nobody on the attacking team is able to move it after a certain time, the payload will begin to slowly move backwards. Standing next to or on top of the payload pushes it, and it is at its fastest when 3 people are nearby. This game mode features one team placed on offence, and the other (yep, you guessed it) on defence, with the main objective of those on offence to push a payload along a track towards the objective.
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